My Modern Metropolis

Lifelike Animation Heralds New Era for Computer Games


Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology.

Emily - the woman in the above animation - was produced using a new modeling technology that enables the most minute details of a facial expression to be captured and recreated.

She is considered to be one of the first animations to have overleapt a long-standing barrier known as 'uncanny valley' - which refers to the perception that animation looks less realistic as it approaches human likeness.

Full Article courtesy of Times Online via digg.

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Tags: Animation, Computer, Era, Games, Heralds, Lifelike, New, for

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Comment by PANDA JU on August 21, 2008 at 3:11pm
I knew it! I suspected from the beginning that she was an animation - you can still tell, usually by the eyebrows.

Looks cool .. the flesh looks more real and the motions look smoother than mocap. I bet their technique utilizes rotoscoping.
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